That wretched fortune teller! We’re trapped in here home with a storm raging outside. Her careless actions have left a curse hanging here, one that prevents us from getting out. If only we could find protection, dispel the lightning, and free ourselves. I don’t want to find out what happens at midnight.
In German we could describe this room as “Klein, aber fein”, “small but good”. There’s not a lot of space, enough for two, but it’s packed full of goodies. Curtains hang from the walls and trinkets from the ceiling. Pillows line the ground, inviting one to relax, accept the inevitable. A crystal ball, a fireplace, stormy windows, and plenty of secrets. There’s an absolute feeling of having walked in on a clairvoyant’s domain.
The puzzles blend right into the theme of the game. If you let your mind wander, you can feel as though you’re trying to unravel the curse and escape. Though the mechanics aren’t perfect, they are good. There’s a few ideas I hadn’t seen before, which is always nice.
We tripped up on something, costing us some time, but I don’t recall what.
Don’t enter the room with more than two people. We had a team of three and got in each other’s way. I sat in the corner, on a nice chair, doing nothing for more than a few moments. With two people this would be a splendid little room.