The Quest For The Holy Grail
It’s time to put on the hat and go searching through ancient ruins. As Dr. Jones, I’m off to find the holy grail. It’d be the new centre-piece to the museum. If only I can get through all the broken nonsense.
Thematically this room is solid with decorations that built a delightful Indiana Jones theme. We journey through multiple locales, each having their own character. For a moment, I feel like I’m on an adventure.
The puzzles are all built into the theme. They’ve made good use of the ambience, from lighting, to sound, to objects. Were the environment of all escape rooms this well designed, we’d all be better off.
But there are some definite problems.
One of the first puzzles has a logical defect. Even after post-game explanation, we were uncertain of the ordering of the numbers. With some minor tweaking it’d be fine, so I don’t understand why they’d explain away the issue instead of fixing it. We needed a hint to get the right answer, despite understanding all the components of the puzzle.
One puzzle we skipped as the game master failed to close a lock from a previous play-through.
Another puzzle we solved, but it didn’t register our solution. The game master tried to help us on screen by slowly revealing the solution we already had. It felt as though they weren’t really paying attention to the game.
One of the final puzzles we solved incorrectly, yet it nonetheless opened a panel for us. We were stumped on another puzzle then, as we had already used the required item.
These types of problems aren’t acceptable, especially for what is now the most expensive room in the city.
The room is thematically strong, but its problems cast a dark shadow over that. Perhaps we can still have hope, as they could fix the defects. But until they repair it, I’d stay away.