I seldomly had so much fun in a horror escape room, as I did in this one. Laughing is usually not the thing you associate the most, when you recall a horror experience, but this one was really special.
The beginning of the game is really good, a good portion of extreme darkness, as we are used to in this kind of games, which luckily is limited to some instances, alternated by spaces more puzzle loaded, where you can more or less solve the riddles without light constraints. One strong component of the beginning, which also accompanied us throughout the room is the great interaction with the actors, which provides for a lot of fun. They told us that when they do it in Greek it is supposed to be more fun, but I found they did a really great job in English, and we had some laughter due to that.
As usual in these games, the decoration is not the main focus, although they had a few really nice transitions, and for a horror room quite some puzzles, but the highlight comes from a very interesting playing dynamic, which involves physical contact. I know for some people physical contact draws a line, particularly in scenes where horror rooms are practically inexistent, but in this particular case it is really a fundamental part of the game. We later found out, that they can take the physical interaction to extreme levels and I got a demo right after the game.
It is a game, where probably you can enjoy being in a larger group due to that and that they have a mechanism, which we did not experience being only three, that adds fun to the whole thing. In any case, they also told us they were relatively moderate in view of us coming from abroad. Moderate is obviously much more than above the average in probably any room in Germany or the Netherlands. In any case, we had lots of fun. The experience closes in a very worthy manner, with a good dose of adrenaline, but again also fun. It was nice to discover this well-implemented original idea in the genre.