An outbreak and time is running out. Can we find the professor’s final notes before succumbing to the virus? Somewhere, hidden in his office, is our answer. There’s a cure here, and our lives, humanity, depend on us finding it.
Pandemie is a wonderful room, even if the theme isn’t original. Walking into the room, we got a solid impression of the professor’s work space. The furniture and the decorations fit well, and they’re well integrated into the puzzles. I appreciate the clear thought put into the selection of decor. I got good vibes. It’s clear there are lots of secrets to discover.
It surprised us, the level of parallel work we could do in the room. The three of us were busy the entire time. There was no standing around, no waiting for anybody else. Oddly, we didn’t need everything in the room, having skipped a few steps. I like that feeling. It makes it versatile and more interesting. More rooms should intentionally make that possible.
I don’t wish to give too much away, but there’s a second room. A stark contrast to the first room that is unexpected yet entirely fitting.
We found ourselves stuck on a few locks late in the game. However, upon finding their solution, with a tip, I must say the fault lay more with us than room. I wonder how long we walked around holding the answer in our hand.
I must mention the delightful owners of this room. They were friendly and expressed a strong passion for their work. The entire experience was positive.
Pandemie is a solid room filled with a variety of puzzles and a coordinated atmosphere. They took a lot of care in building this room.