(By Edaqa) Nora, who’s always very punctual, is not home on time after ballet. It’s worrying. We set off to find her, yet clues are limited. An old man professes to have seen here, pointing to a house and saying, “she went in there”. We must follow if we wish to find her.
Decorated without flare, the entry room resembles a child’s room, but without furniture. This theme, let us call it minimalism to be polite, continues throughout this game. The empty atmosphere leaves plenty of space for the players, but leaves a lot to the imagination.
Oh, there’s some guy talking, for a long time.
Puzzle-wise the room unfolds linearly. Our group huddles around one puzzle, then to the next. Though in a few places could split up. And they left me alone in the nook, as the uncomfortably high temperature melted away my teammates.
Oh, did I mention that guy talking, he’s come back.
I think his voice is vital to making this room take a long time. The puzzle themselves won’t present much of a challenge. Except perhaps a failure of lighting that will definitely slow you down.
A lacklustre room with little to offer in form of puzzles or atmosphere.