King of Narcos
(By Edaqa) It’s time to push aside the kingpin and take his place. Drugs, jewels, gold, money, and the power to oppress the police. Who doesn’t want that? We certainly did, and we had an hour to take it all.
We stepped into the lounge of the late drug lord. There was a decent amount of decor, though I can’t say much for the drug lord’s tastes — perhaps he had his designer killed. It was lacking a vision, feeling more like a haphazard arrangement than fulfilling a theme. It be more suiting to a teenager living in their parent’s basement.
The puzzles had a mixed quality to them. Some had a nice feeling, as items fit together and revealed their reward. Others didn’t have any logical connection and depended a bit on luck to discover.
Oh, and that’s a 2. Spoiler? No, because you shouldn’t be punished for a poorly built number.
Narcos is an okay room. It’s playable, with some decent elements, though nothing special, and also with a bit of frustration.