Dino Rising Red
Dino Rising is an escape game from the game forge of the quality label Mad Mansion. It is based on the computer game Dino Crisis (Action-Adventure / Survival Horror), which was released in Germany in 1999 and whose creator Shinji Mikami is also the spiritual father of the Resident-Evil series.
There are two different 80-minute missions – Dino Rising red and Dino Rising blue – which are usually (when both rooms are booked) played competitively. The teams, who often do not know each other at all, are sent off at the same time. It is not necessarily a matter of achieving the faster time. That would also be a bit unfair, because the rooms, at least I had the impression, are not quite equal. In our two sessions, the team with the same colour has always finished the mission faster. And, of course, the playing experience of the two teams can be very different. But, as I said, that’s not the decisive factor. It’s more important to be thorough and careful to complete all the tasks, not overlook anything, and really collect all the bonus points. If you act hastily, you will quickly catch a few minus points in return.
In other words, you may (or even should) make the most of the 80 minutes, just don’t exceed them. In the end it will show how well the teams have fulfilled their mission and how much of the 500 possible points they have collected.
The teams get red or blue vests and start separately. Can, and most likely will, meet again during the game. This will take place in the end zone, where there will be another big surprise and lots of action. The team that reaches it faster can do additional tasks, but these are not relevant for the result. This part of the game was especially fun because there’s a lot of action and everyone somehow has their own special tasks to accomplish in order to achieve the greatest possible team success.
Dino Rising is designed for 2-4 people. For me, three people are the ideal constellation. Four of you can get a bit cramped in one or two passages of the game, two of you might find the mission a bit difficult to accomplish.
In summary: Cool setting, good sound, great effects, a lot of interaction with the AI and the GM, creative tasks and assignments, and last but not least the mega-final, which, let’s be honest, you won’t forget so quickly.