Based on a book with the same title, this room is a happy consequence of Hugendubel’s unused space and innovative marketing approach. None of us read the book, and knowledge of it or its prequel is not necessary. The story is about a detective that fell on hard times and pawned his watch to keep the lights on. Now, a new case landed on his desk, and he needs the watch back, as it is integral to his creative process. Naturally, the watch must be stolen back from the pawn shop, and this is where we, his trusted associates, come in. With the help of the shop’s employee (game master, present in the room during the game), we sneak into the shop during the owner’s lunch hour to find the pieces of the watch (disassembled to discourage stealing of course), assemble it, and return it to the detective. So far so good.
The room is beautifully decorated with (mostly real!) late 18th century furniture. The age of the pieces can be truly appreciated by their propensity towards getting stuck when manipulated. The room is firmly 1st gen – you will not find advanced tech in this 18th century setting. Nonetheless, it is nicely done, with a couple of interesting mechanical puzzles and lots of object searching. Some drawbacks are its size, lack of surprising developments, the slightly distracting presence of the game master in the room (necessary to avoid damage to authentic furniture/objects), and the owner’s “journal”, generally laying out the order of the puzzles, in my opinion guiding the player a bit too much.
Overall, nice experience and definitely recommended for the price!