We’ve located a sunken pirate, fabled to contain riches from an age forgotten. Boarding our trusty sub we take a deep dive, and a candle, in search of artifacts.
Visually this room is appealing, but overall we felt let down. The initial sub-ride set the tone. It’s a static experience that could be improved: add some moving dials, vibrations or sounds, anything to give a feeling of descent.
The room had many positive elements, including attractive decor, but it lacked a supportive framework. The story didn’t feel consistent, there was no sense of progress, and we arrived at a lacklustre conclusion.
The variety of puzzles required some teamwork, a bit of dexterity, and some basic searching. A bit of associative piece matching was required, but nothing in the way of critical thinking.
A few things felt out of place, in particular that aforementioned candle. We can dive deep under the ocean and pressurize an old vessel, yet have only a lone candle to light our way. This needlessly frustrated our exploration.
Despite holding promise, this room needs serious maintenance work. Broken pieces tarnish the allure, and forced us to skip a few puzzles. The lighting also needs to be addressed. In the current state, I have to recommend against playing this room.