I love being invited to dinner, though I should probably check the menu before accepting. Seasoned people is not high on my list of preferred dishes.
Maniac is filled with cages, human entrails, and a screaming, but often friendly, young lady. The actress’ role is curiously different to what I’ve experienced before. Rather than creating only shock value, there’s a level of interaction, including calm dialog, with her. Though one of us did not share this sentiment, choosing instead to block a door with a sofa to hinder her progress. I had to rescue the poor girl from the dark! Kudos to her performance.
Other than stumbling early on — and I’ll take all the blame for that — the macabre puzzles felt logical, flowing naturally like blood from a detached arm. We wiggled a door mechanism a bit, but were immediately placated by a delightful array of gore. Don’t worry, it’s all the silicon kind; making it easy to hold back repulsion as you casually catalog body parts. Okay, perhaps it’d be unsettling for the squeamish player.
Other than that door, the technical aspects worked well. Many are of the type that fail in many rooms, so it was nice to see them work the first try. This allowed the room to play naturally with some tasty puzzle pieces. Plus, I could redeem my earlier failure by showing my team mates how to open an unlocked fridge.
I liked Maniac. It has that common, perhaps a tad bit scary, but certainly gory vibe to it. Apparently you can play without the actress, but don’t do that! The actress was a lovely addition. I made a new friend, but not one I’d invite to dinner.