Hotel: No Vacancy
When we decided to explore the Hotel No Vacancy, we had no idea what was really hidden behind the facade. However, before we had a chance to change our minds, the door closed behind us and we felt like we had made a leap in time.
Hotel No Vacancy is played with the widespread combination of Zoom / Telescape, whereby the inventory does not have to be used very often. So the explorer character of the game is retained and we explore the mysterious hotel step by step together with our avatar.
The premises are quite large and there is enough to discover. The setting is detailed and looks very professional. The puzzles are themed and well embedded in the scenario. The level of difficulty of the tasks varies and increases as the game progresses. The transitions between the plot locations were well done, and there was a very interesting twist that we didn’t expect.
A small downer for me was the background music, which was very suitable for the scenario, but unfortunately, as so often, was transmitted directly from the room via the mobile phone (which is not a good option), and therefore very strong in volume and sound quality wavered. Especially in one passage of the game, both sides had slight problems understanding each other. But that is what the operator says is being worked on.
Nonetheless, Hotel No Vacancy was a very positive experience and we are happy to recommend the game to others. We look forward to more Avatar Games from Mental Trap Escape Rooms.