We received a very friendly welcome in a typical old building in Piraeus. After a short break, which we also needed after the previous games, we were led into the room one after the other without a view.
The first thing that catches the eye is the good use of the height of the old building.
The puzzles to be solved fit in well with the setting and the given story and I found the number to be a good average.
A certain element creates a nice “scary factor”. I wouldn’t call this horror, but it does have a nice feeling of shuddering and grinning.
The notice system also comes in a nice way that fits into the room.
A clear recommendation if you have one frightened and one grinning eye.