Exposed

This is a review of the Escape Room “Exposed” offered by Brainiac Escape Rooms in Athens, Greece.
  • ⭐️ 8.5/10
  • 🌡 Difficult
  • ⏳ 120 Minutes
  • 👥 3 – 5 Person

We played “Exposed” back2back with “Trapped Shadows”, Braniac’s second Escape Game and a horror room, as the stories are interconnected. Both are set 30 years after the horrific events that killed three people and shook the city of Kingston to its foundations. Residents are now extremely suspicious of all strangers. To intimidate potential criminals, the “Dungeon” was created – the infamous Kingston jail, of which it is said that none of its inmates have ever been sighted again.

The transition between the two games was immediate (with no chance to take a breath) and very well done. After our journalistic curiosity almost doomed us in the case of the mysterious activities in the sealed mansion, and we managed to escape literally at the last second, we were picked up right in front of the building by a lawman who suspected us of the burglary. All attempts to explain fell on deaf ears, and we were unceremoniously transferred to Kingston State Prison.

Kingston State’s notorious maximum security prison. The warden is completely insane, and from the start leaves no doubt as to who is in charge here. Anyone who defies his orders or disregards the general prison rules will bitterly regret it. Don’t even think about escape! The guard sees, hears and knows everything that happens in “his” prison, and the inmates must be prepared for harassment by the authoritarian warden if they break the rules. At this point I need to make this warning! Those who easily get stressed, have a problem with volume, or even physical contact, should not play Exposed! But all that is absolutely part of an immersive experience here and the actor takes his role very seriously and really plays excellently from start to finish.

The great strength of “Exposed” is certainly the good acting. We were on alert at all times and ready for surprises, such as a spontaneous cell inspection. The game also has interesting twists and turns, puzzles that are in concept, and a believable setting – the cells, and what else life-weary inmates who dare to attempt an escape despite all warnings (might) get to see. The transitions are well done. I also liked the finale. In summary, these were two intense hours of “real prison feeling” (for 3 to a maximum of 4 people) that we enjoyed a lot.

Heiner Stepen

Heiner Stepen